How Does Storm Work with Giggling Skitterspike in MTG

Giggling Skitterspike is a goofy looking card. At first glance, I shrugged—just another odd 1/1 artifact creature. But then I read its ability and thought, “Wait, this could get ridiculous fast.” Indestructible, plus a trigger that hurts everyone whenever it’s targeted or enters combat, sounded like a recipe for some memorable moments. And when you throw storm spells into the mix, things can get downright silly. Let’s see how that all comes together.

A Look at Giggling Skitterspike

Giggling Skitterspike is a 1/1 artifact creature with indestructible. It has a triggered ability: whenever it attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. It also has a monstrosity ability for five mana. If it isn’t monstrous already, you put five +1/+1 counters on it, turning it into a 6/6.

When I first read that text, I thought, “Wow, I’m definitely going to forget all these triggers.” But the idea of repeatedly dealing damage to every opponent was too good to ignore. And because it’s indestructible, it shrugs off many attempts to take it down.

What Is Storm?

The storm mechanic appears on some instants and sorceries. When you cast a spell with storm, you count how many spells have already been cast that turn. The spell then copies itself for each of those spells. This can get out of hand in a hurry. Storm decks often try to cast a bunch of cheap spells to build that spell count, then drop a big storm finisher like Grapeshot.

Combining Storm with Giggling Skitterspike

Now, here’s how it works if you want Giggling Skitterspike to join the storm party. Every time you target Giggling Skitterspike with a spell, it triggers its damage ability. So if you’re casting multiple spells in one turn—maybe cheap instants like Slaughter Pact—you’ll be increasing your storm count while also pinging opponents with Skitterspike’s ability. Because it’s indestructible, you don’t have to worry too much about it dying to your own spells.

In my opinion, this synergy is silly and wonderful. You cast a spell, you get closer to a high storm count, and you deal damage through that triggered ability. If you have the mana, you can make it monstrous first, turning those pings into six damage each time.

Useful Tricks and Interactions

Cards that let you cast spells repeatedly are gold here. Cost-reduction effects can help you play more spells in a single turn. Mana generators like High Tide or rituals might also make a difference. Sometimes, you just want to chain spells, watch your storm count go up, and see Skitterspike take big chunks out of everyone’s life total.

Of course, be careful. If your friends are also running storm strategies or have ways to punish you for casting too many spells, you might find yourself in a tough spot. That’s part of the fun, though. Storm-based mtg decks often walk a fine line between complete domination and running out of steam.

Final Thoughts

I almost gave up trying to keep track of all the triggers once, but it turned out to be worth the effort. A high storm count plus a monstrous Giggling Skitterspike can be surprisingly effective. Just make sure you’re prepared to handle all those triggers and a table full of suspicious opponents. If you like chaotic games, this combination might be right up your alley. Good luck—and watch out for that next Slaughter Pact.

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