Stern’s new Dungeons & Dragons pinball machine has arrived, and it’s already sparking lively debates among pinball fans and role-playing gamers alike. At first glance, it’s everything you might want from a D&D-inspired table: a formidable dragon perched on the playfield, swirling lights designed to mimic a magical realm, and the promise of grand adventures with every ball plunged. But what makes this release truly stand out is how it blends a classic tabletop RPG experience with modern pinball design. If you’re a D&D fan, a pinball enthusiast, or just someone who enjoys seeing a bit of storytelling in your arcade games, you might find this machine to be a fascinating twist on the standard pinball format. Below, we’ll walk through its highlights, possible pitfalls, and ways it reimagines what a pinball machine can be.
A FUSION OF TWO WORLDS
The appeal of a Dungeons & Dragons pinball machine lies in combining two very different styles of gaming: the turn-based, narrative-heavy approach of tabletop role-playing, and the fast reflex-driven style of pinball. At their core, both revolve around skill, chance, and a sense of exploration. Yet, we don’t usually see them in the same space. That’s changed, thanks to Stern’s Dungeons & Dragons table.
When you first step up to the machine, you’ll notice the vibrant fantasy art bursting with knights, wizards, dragons, and floating spell effects. Even if you’re not a pinball wizard, it’s easy to feel intrigued by the overall theme. The entire playfield is laid out like a fantasy map, with ramps and lanes leading to different “zones.” In many ways, it resembles a classic pinball layout, but there’s more going on than meets the eye.

FROM TABLETOP TO PINBALL: HOW IT WORKS
One of the biggest questions people ask is: “How do you bring the essence of Dungeons & Dragons—full of dice rolls and role-playing—into a fast-paced game like pinball?” Stern’s answer is to let players choose character classes, just as they would in a tabletop campaign. Each class bestows certain in-game perks. Wizards might get extra magical effects during missions, while Rogues could benefit from stealth-based mechanics that help them survive tough situations. These perks are baked into the ruleset, influencing everything from scoring to how you engage certain objectives.
Once you’ve selected a class, the game tracks your progress. Special items collected, monsters defeated, and even gold you pick up from certain targets are all stored in an internal system. If you sign in with Stern’s Insider Connected features, you can resume those stats the next time you play. It’s a different angle than simply popping in a quarter for a quick ball and then walking away, because now you have a sense of continuity. It’s reminiscent of old arcade fighters that saved your stats, but dialed up with a deep D&D flair.
RPG-STYLE PROGRESSION AND WEEKLY QUESTS
The machine also introduces a system of “weekly dungeons.” Each week, the code can shuffle objectives, rearrange certain shot requirements, and introduce new mini-missions. Some call it a gimmick, while others see it as a brilliant way to keep pinball fresh. Why? Because every Monday, you’ll face a slightly different version of the same table, like a new mini-campaign that you have to figure out all over again.
Picture it like this: on one week, you might have to defeat orcs that appear across the upper ramps, then storm the dragon’s lair for a special treasure. On another week, maybe you’re collecting shards of an ancient relic hidden behind drop targets, and the dragon fight triggers a completely different mode once you lock enough balls. These subtle changes add replay value, especially for pinball regulars who might otherwise memorize a machine’s shots and lose interest.
THE DRAGON AND OTHER MECHANICS
A Dungeons & Dragons-themed table wouldn’t be complete without a towering dragon. Stern delivers that in a big way: a red dragon that sits in the upper corner, roaring every so often, sometimes moving its head to taunt you or spit out balls. On the Premium and Limited Edition models, this dragon can physically whip the pinballs around during multiball sequences, sending them careening in unpredictable directions. It’s the sort of spectacle that makes onlookers stop and stare.

Then there’s the Gelatinous Cube lock, a nod to one of D&D’s most iconic monsters. On higher-end versions, the Cube can trap multiple balls inside a transparent container. The tension mounts when you see your balls swirling around in there, because you know they’re about to get unleashed all at once in a chaotic flurry. It’s a fun balance of risk and reward. If you pull it off, the scoring potential is massive. If you fail, you’ll likely watch helplessly as multiple balls drain at once.
Even the more mundane aspects of the machine carry a dash of D&D flair. In place of typical rollover lanes, you might find runic symbols. The spinner that triggers a mini-game on the LCD screen might be labeled “Mystic Portal.” Everywhere you look, there’s an attempt to root the design in fantasy. It’s not just a reskin; the layout, callouts, and visual details try their best to serve the D&D theme.
SHIELD MECHANIC FOR PINBALL DEFENSE
One of the machine’s standout features is the shield mechanic. In many D&D stories, a well-placed shield can protect you or your party from devastating attacks. Stern’s version is a small, player-controlled feature that can block outlane drains for a short period. You activate it with a button on the lockdown bar or by hitting certain lit targets, creating a quick reaction moment that might save your ball in a pinch. Some players love it, praising the interactive feel that’s usually lacking in a typical pinball outlane. Others say it breaks the flow. But it’s a neat concept: if you time it right, you can prevent a cheap drain and maybe keep your wizard or fighter alive just a little longer.
CODE UPDATES AND COMMUNITY FEEDBACK
Like many recent Stern releases, the Dungeons & Dragons machine shipped with code that wasn’t entirely finished, although it was fairly advanced by the time it hit arcades. Stern has been pushing updates with new mini-bosses, random mission tweaks, and additional voice lines recorded by professional voice actors. Some fans appreciate the evolving nature of the game, as it’s akin to watching your favorite tabletop campaign get new expansions over time. Others feel a bit frustrated, wanting the entire experience to be complete right out of the box.
The community seems split on the difficulty level, too. A few folks say it has punishing outlanes, possibly balanced by the shield feature. Others argue that early modes—like the mission where you face orcs in the forest or the classic fight with the dragon—are too easy to trigger, making them less special. Still, the consensus is that the game offers enough variety to remain compelling, especially with the weekly dungeon changes.
If you don’t mind early code, it’s really well done for how recent of a release it is. It makes it seem like it will be epic in a year, or whenever the code hits 1.0.
ART, SOUND, AND ATMOSPHERE
Art direction can make or break a pinball machine, and in this case, the visuals do a lot of heavy lifting. The bright color palette might initially seem cartoonish, but it stands out in a dimly lit arcade. A menacing red dragon is the star of the show, but you’ll also notice a smaller “beholder” lurking in the artwork, along with goblins, knights, and floating wizards. Some fans wonder why a monster called “The Tyrant’s Eye” (usually a reference to a beholder) doesn’t have a bigger role on the playfield. You’ll see the beholder in side art or decals, but the gameplay heavily focuses on the dragon and the Cube. That’s one slight missed opportunity, but it’s not a deal-breaker.
As for sound design, expect plenty of orchestral swells that build tension during boss fights. Callouts from well-known voice actors guide you through missions or poke fun at you for missing a critical shot. This narrative style of callout is reminiscent of how a Dungeon Master might comment on your successes and failures, which fits perfectly with Dungeons & Dragons. Each major mechanic—like locking balls in the Cube—has a distinct sound effect, so you quickly learn the audio cues that signal major scoring opportunities or potential doom.

GAMEPLAY FLOW: STOP-AND-GO OR SMOOTH SAILING?
One of the big questions is whether the game’s frequent “story screens” and in-game choices slow down the action too much. Some players love that they can pause for a moment, read a short mission prompt on the display, and make a decision about where to go next. Maybe you choose to fight the goblin king in the mountains instead of venturing into the lich’s crypt. It’s a pinch of that story-based D&D flavor dropped into pinball. But if you’re the sort of person who just wants continuous flipper action, these pauses might break your rhythm.
Ultimately, it’s a matter of taste. If you’re big on immersion and slow-paced strategy, you’ll relish the chance to choose your path. If you’d rather keep the ball rolling (literally and figuratively), you may feel that these breaks are a bit long. The good news is that some of these features can be tweaked in the operator settings. If you’re running a local arcade and you notice your regulars losing patience, you can speed up or shorten certain animations.
PRO, PREMIUM, OR LE?
Like most modern Stern releases, the Dungeons & Dragons machine comes in three variations: Pro, Premium, and Limited Edition. The Pro is the most affordable and strips out some of the more elaborate mechanical features. The Premium offers the full suite: a more dynamic dragon that physically interacts with balls, a motorized Gelatinous Cube that spins them around, and detailed side art. The Limited Edition is for collectors who want exclusive art packages, special finishes, and possibly a unique topper.
Functionally, all three versions retain the core code and storyline. If you’re not set on having all the bells and whistles, the Pro model still gives you plenty of game. But if you have the money to spend and want to see the dragon fling balls around, the Premium might be your best bet. Many players say that if you’re going to own one at home, the Premium or LE offers features you’ll appreciate in the long run, especially that epic dragon multiball.
I will say, it seems like Stern is doing a better job lately of making their pro models not feel too stripped down. Indeed, the core gameplay and shots are essentially identical for all three models, so in my opinion the pro model might be the best buy. That said, the dragon spitting out the pinballs is pretty awesome.

WHO WILL ENJOY IT MOST?
If you grew up playing Dungeons & Dragons, this game speaks your language. The references, voice lines, and quirky approach to multi-session progression all feel like an authentic nod to the tabletop experience. On the other hand, if you’re just a pinball purist who’s never touched a dice bag in your life, you might still find the shots and gameplay loop interesting, but the heavier emphasis on story might not be your cup of tea.
That said, it’s also a fantastic gateway machine for a group of players with mixed tastes. One person might be the D&D buff, another might be the pinball veteran, and a third friend might just enjoy the glowing lights. This game brings them all together in a single cabinet. It’s reminiscent of how a great family board game can unite different personalities around the table.
FINAL THOUGHTS
Stern’s Dungeons & Dragons pinball machine merges fantasy storytelling with fast-paced flipper action in a way that feels both innovative and familiar. From the moment you select your character class and plunge that first ball, you’re pulled into a quest that rewards exploration, curiosity, and—yes—some skillful nudging. The shield feature gives you a chance to defend your ball like a knight in shining armor. The weekly quests keep the experience fresh, and the monstrous centerpieces (the dragon and Gelatinous Cube) bring a sense of spectacle.
Does it break new ground for pinball? In some ways, yes. It introduces a robust campaign system that can save progress, something you don’t often see in classic machines. It has a heavier emphasis on narrative and user choice than many other titles. Still, it’s not without its flaws. Some folks find it a bit stop-and-go. Others think the biggest D&D baddies should have bigger roles. But as the code evolves and updates roll out, it might refine these areas, giving us an even richer experience down the line.
If you’re a fan of both pinball and Dungeons & Dragons, this table could easily become your next favorite obsession. Even newcomers might find themselves hooked by the promise of leveling up characters or discovering new dungeons each week. It’s not every day that a pinball machine tries so hard to tell a story, but here we are, battling dragons and collecting gold one flipper flip at a time. And if that sounds appealing—if you’ve ever pictured combining your love of critical hits with the thrill of ramp shots—this might be the machine you’ve been waiting for.